Skills - you can't do everything yourself, even playing as a Sentinel, so specialise companions, particularly for the workbench.Įquipment - it is recommended that you equip most companions with their own dedicated primary weapons and armour/robes. This is your default implant for all characters (except droids) unless you have a better one. Make one for your main character at the first lab station on Peragus and always have 3 or 4 in your inventory. With even a low skill in treat injury you can make an implant that gives immunity to critical hits very early on.
Implants - with TSLRCM installed you will be unlucky not to pick up several powerful D-package implants so this guide assumes increasing constitution to 18 for most characters to take advantage of that. This guide assumes you have The Sith Lords Restored Content Mod installed. It is primarily aimed at players new to the game looking for a safe, easy to play, levelling up direction for companions for early playthroughs. The following material is entirely my own opinion and is one way, but not the only way, to approach companion builds. Warning: this product may contain spoilers. This guide or extracts from it may not be published by anyone apart from the author unless the author is credited.
Knights of the Old Republic - The Sith Lords